
Lots of questions arose… how can I achieve this, how can I do that… planning a build on paper is easier. And it’s even easier when you use a spreadsheet. I had the great privilege to interview Kamiryn, who is the creator of the Character Builder Calculator (CBC) for Neverwinter Nights. This is a Microsoft Excel spreadsheet which incorporates all the complex rules in NWN, and is easily the fastest way to design character builds. He is also the author of the Customize Character Override HAK, also a very popular piece of content on the Neverwinter Vault and created a CBC for NWN 2 as well.ĭesigning a build with Kamiryn’s NWN 1 Character Builder Calculator (CBC). Screenshot – Kamiryn’s CBC and Microsoft Excel 2007. My Monk/Sorcerer character, predesigned from levels 1-40 with Kamiryn’s CBC, brought to life on the PW Server I am playing in. Screenshots from NWN:EE (Beamdog) and World of Greyhawk PW. What made you play NWN back then? Was it pen and paper Dungeons and Dragons (DnD), or other RPGs such as Baldurs Gate? What was special about it that made you keep going, and continue to be involved with the game so many years on? Thanks for agreeing to be interviewed! I understand you have been playing Neverwinter Nights (NWN) since its early inception around 2002.

I never played pen and paper role playing games. I started playing CRPGs in the mid-eighties with ‘The Bard’s Tale’ on a C64. It was the first in a long list containing Wizardry, Ultima, Dungeon Master, Eye of the Beholder, Baldur’s Gate and many more. And so it was only natural to buy Neverwinter Nights when it was published in 2002. One of your biggest contributions to NWN and in particular NWN character building is the Character Building Calculator (or CBC). How did that project start? Did you get some help from others at the beginning? How did you learn about all the complexities of Excel formulas, and did you have to upskill? This is a user-friendly excel spreadsheet that incorporates all the complexities of the NWN / DnD 3.0 Rules to allow players to design characters up to level 40 in advance.

The project wasn’t really a project at first. It started when people on the old Bioware board began to explore the possibilities of the epic levels.
